PrimeAIM - AI Game Tools Tool

Overview

PrimeAIM is an open-source, Python-based aim assist prototype for shooter games that combines OpenCV screen capture with PyTorch and YOLOv5 for real-time object and player detection. The project exposes aiming modes (head and chest targeting), adjustable aim speed, configurable field-of-view (FOV) and ESP overlays, and uses the Windows API for low-level mouse control. It is explicitly developed for educational and research purposes rather than as a polished commercial product. According to the GitHub repository, PrimeAIM relies on YOLOv5 for detection and OpenCV for frame capture and pre-processing. The tool is intended for developers learning about real-time detection, input injection, and basic game-overlay rendering; it demonstrates integrating a deep-learning detector (YOLOv5) with platform-specific mouse control to move the cursor toward detected targets. Because the repository has no license and limited community involvement, users should treat the code as experimental, verify legal and terms-of-service implications before use, and review the source carefully before running on a live system.

GitHub Statistics

  • Stars: 4
  • Forks: 10
  • Contributors: 1
  • Primary Language: Python
  • Last Updated: 2024-12-09T11:41:34Z

PrimeAIM's GitHub repository shows modest activity: 4 stars, 10 forks, and a single contributor, with the most recent commit on 2024-12-09T11:41:34Z. The project currently has no license declared, which limits re-use clarity. Low star and contributor counts and few forks indicate early-stage or solo maintenance; however, the recent commit suggests the author is still updating the code. Community engagement appears limited, so issues and feature requests may take time to receive attention.

Installation

Install via pip:

git clone https://github.com/PrimeMarket/PrimeAIM.git
cd PrimeAIM
pip install -r requirements.txt

Key Features

  • YOLOv5-based detection using PyTorch for real-time player/object localization
  • OpenCV screen capture pipeline for acquiring game frames in real time
  • Head and chest aiming modes to lock target aim points
  • Adjustable aim speed to interpolate mouse motion toward targets
  • Configurable FOV to limit auto-aim to targets within a visual cone
  • ESP overlays to render detected boxes/labels on the captured frame
  • Windows API integration for precise programmatic mouse control

Community

Small, early-stage community: repository has 4 stars, 10 forks, and a single contributor. Activity includes a recent commit (2024-12-09). No license declared; engagement and support are limited.

Last Refreshed: 2026-01-09

Key Information

  • Category: Game Tools
  • Type: AI Game Tools Tool